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    • Setup
      • Linux Development
        • Running the Unreal Editor from a Docker container
        • Export from prebuilt docker image
        • Traditional Unreal Setup
      • Windows Development
    • Compiling changes to plugins
    • Vulkan
    • python_bindings
    • Unreal Logging
    • Packaging
    • Architecture
  • Plugins
    • DeepDrivePlugin
      • Source
        • DeepDrivePython
          • LICENSE
    • deepdrive_kevindale
    • Aka Jamestown
  • LICENSE
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  1. Deepdrive Sim Docs
  2. Setup

Windows Development

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Last updated 5 years ago

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  • Use Visual Studio 2015 with the

  • Get Unreal v4.21 via the Epic Launcher -> Unreal Engine tab -> Library

  • Optionally download Unreal sources and debugging symbols in the Epic Launcher

Windows Unreal Install Options
  • Download UnrealEnginePython [python binaries] into Plugins/UnrealEnginePython/Binaries

  • Install the Substance Plugin through the Marketplace in Epic Launcher

  • Open DeepDrive.uproject with the version of Unreal Editor you just installed - if there are errors, check Saved/Logs for details

  • Refresh / Create Visual Studio project

  • Open the Visual Studio Project

  • Close Unreal

  • Right click the DeepDrive project and set as Startup Project, debug...

  • To run game full speed when the window is not focused

  • Uncheck Edit->Editor Preferences->Use Less CPU when in Background

C++ build tools