Traditional Unreal Setup
Clone this repo
Clone our UnrealEnginePython fork into the root of this project (not a submodule as we are going to make this a binary only)
cd Plugins
git clone https://github.com/deepdrive/UnrealEnginePython
Tip: To avoid rebuilding UnrealEnginePython, move
Plugins/UnrealEnginePython
to your Engine plugins folder, i.e.<your-unreal-dir>/Engine/Plugins/UnrealEnginePython/
after you've built the deepdrive-sim project with the plugin indeepdrive-sim/Plugins
.
git clone [email protected]:EpicGames/UnrealEngine --branch 4.21
# or if you are using http:
# git clone https://github.com/EpicGames/UnrealEngine --branch 4.21
<your-unreal-dir>
is now populated with the Unreal Engine source.
Build Unreal
Takes an hour with 12 cores
cd UnrealEngine
./Setup.sh && ./GenerateProjectFiles.sh && make
More details on building Unreal here, though the above commands should be sufficient.
Get the substance plugin
Download the Substance plugin from here and unzip the Plugins/Runtime/Substance
folder within it to <your-unreal-dir>/Plugins/Runtime
for Unreal 4.21. For other releases, see here or you can just use the sources downloaded by Windows / Mac marketplace.
Run the editor
./Engine/Binaries/Linux/UE4Editor
Finally open the deepdrive-sim uproject file within the editor.
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